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Interface WgCompCollisionGlobalShaderInput

Hierarchy

  • WgCompCollisionGlobalShaderInput

Index

Properties

in_bonds

in_bonds: WgBuffer<Uint32Array>

in_perBinElemCount_scan

in_perBinElemCount_scan: WgBuffer<Uint32Array>

in_xyzcr

in_xyzcr: WgBuffer<Float32Array>

out_collisions

out_collisions: WgBuffer<Uint32Array>

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