true if further actions should be blocked; or false otherwise (action propagates)
true if further actions should be blocked; or false otherwise (action propagates)
true if further actions should be blocked; or false otherwise (action propagates)
true if further actions should be blocked; or false otherwise (action propagates)
The stage
The value of the key pressed (see KeyboardEvent.key)
true if further actions should be blocked; or false otherwise (action propagates)
Does nothing if the new state 's' is the same as the current state 'this._state'
The new state
If true, the stateChanged signal will not be dispatched
true if further actions should be blocked; or false otherwise (action propagates)
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Keeps track of the current state of Catana (CatanaState) and receives the events (click_left, hover, etc...)
Examples of states:
The events are then forwarded to their respective methods of the current state If there is no state (null), the respective signal (click_left, hover, etc...) is dispatched